Maybe some advice how to run?
Opened this issue · 2 comments
dmitrykolesnikovich commented
I am trying to run tests on Windows. Running TestSimple gives me this
18:40:00: Executing ':TestSimple.main()'...
Starting Gradle Daemon...
Gradle Daemon started in 670 ms
> Task :lwjgui:compileJava UP-TO-DATE
> Task :compileJava UP-TO-DATE
> Task :processResources UP-TO-DATE
> Task :classes UP-TO-DATE
> Task :lwjgui:processResources UP-TO-DATE
> Task :lwjgui:classes UP-TO-DATE
> Task :lwjgui:jar UP-TO-DATE
Connected to the target VM, address: 'localhost:57621', transport: 'socket'
> Task :TestSimple.main()
Using OpenGL 4.6
Creating WindowHandle for 'Anarchy Engine -'
Creating new Window 'Anarchy Engine -'
Loading classes for: [Ljava.lang.Class;@53c64972 (79)
Loaded: class engine.lua.type.data.Color3
Loaded: class engine.lua.type.data.Color4
Loaded: class engine.lua.type.data.ColorBase
Error
Loaded: class engine.lua.type.data.List
Loaded: class engine.lua.type.data.Matrix4
Loaded: class engine.lua.type.data.Ray
Loaded: class engine.lua.type.data.Vector2
Loaded: class engine.lua.type.data.Vector3
Loading classes for: [Ljava.lang.Class;@12423445 (40)
Loaded: class engine.lua.type.object.insts.AssetFolder
Loaded: class engine.lua.type.object.insts.AudioPlayer2D
Loaded: class engine.lua.type.object.insts.AudioPlayer3D
Loaded: class engine.lua.type.object.insts.AudioSource
Loaded: class engine.lua.type.object.insts.Camera
Loaded: class engine.lua.type.object.insts.Connection
Error
Loaded: class engine.lua.type.object.insts.DynamicSkybox
Loaded: class engine.lua.type.object.insts.Folder
Loaded: class engine.lua.type.object.insts.GameObject
Error
Loaded: class engine.lua.type.object.insts.Material
Loaded: class engine.lua.type.object.insts.Mesh
Loaded: class engine.lua.type.object.insts.Model
Loaded: class engine.lua.type.object.insts.PhysicsObject
Loaded: class engine.lua.type.object.insts.Player
Loaded: class engine.lua.type.object.insts.PlayerConnection
Loaded: class engine.lua.type.object.insts.PlayerGui
Loaded: class engine.lua.type.object.insts.PlayerPhysics
Loaded: class engine.lua.type.object.insts.PlayerScripts
Loaded: class engine.lua.type.object.insts.Prefab
Loaded: class engine.lua.type.object.insts.RayResult
Loaded: class engine.lua.type.object.insts.Scene
Loaded: class engine.lua.type.object.insts.SceneInternal
Loaded: class engine.lua.type.object.insts.ServerConnection
Loaded: class engine.lua.type.object.insts.Skybox
Loaded: class engine.lua.type.object.insts.Texture
Loaded: class engine.lua.type.object.insts.Weld
Loading classes for: [Ljava.lang.Class;@7eb2d0f3 (12)
Loaded: class engine.lua.type.object.insts.ui.Button
Loaded: class engine.lua.type.object.insts.ui.CSS
Loaded: class engine.lua.type.object.insts.ui.Gui
Loaded: class engine.lua.type.object.insts.ui.GuiBase
Error
Loaded: class engine.lua.type.object.insts.ui.GuiBasePane
Error
Loaded: class engine.lua.type.object.insts.ui.HBox
Loaded: class engine.lua.type.object.insts.ui.Label
Loaded: class engine.lua.type.object.insts.ui.Pane
Loaded: class engine.lua.type.object.insts.ui.TextField
Loaded: class engine.lua.type.object.insts.ui.VBox
Loading classes for: [Ljava.lang.Class;@7e0fd1de (15)
Loaded: class engine.lua.type.object.insts.animation.Animation
Loaded: class engine.lua.type.object.insts.animation.AnimationController
Loaded: class engine.lua.type.object.insts.animation.AnimationData
Loaded: class engine.lua.type.object.insts.animation.AnimationKeyframe
Loaded: class engine.lua.type.object.insts.animation.AnimationKeyframeSequence
Loaded: class engine.lua.type.object.insts.animation.Animations
Loaded: class engine.lua.type.object.insts.animation.AnimationTrack
Error
Loaded: class engine.lua.type.object.insts.animation.Bone
Loaded: class engine.lua.type.object.insts.animation.Bones
Loaded: class engine.lua.type.object.insts.animation.BoneTree
Loaded: class engine.lua.type.object.insts.animation.BoneTreeNode
Loaded: class engine.lua.type.object.insts.animation.BoneWeight
Loading classes for: [Ljava.lang.Class;@679803b2 (12)
Loaded: class engine.lua.type.object.insts.values.BoolValue
Loaded: class engine.lua.type.object.insts.values.Color3Value
Loaded: class engine.lua.type.object.insts.values.Color4Value
Loaded: class engine.lua.type.object.insts.values.IntValue
Loaded: class engine.lua.type.object.insts.values.ListValue
Loaded: class engine.lua.type.object.insts.values.Matrix4Value
Loaded: class engine.lua.type.object.insts.values.NumberValue
Loaded: class engine.lua.type.object.insts.values.ObjectValue
Loaded: class engine.lua.type.object.insts.values.StringValue
Loaded: class engine.lua.type.object.insts.values.ValueBase
Error
Loaded: class engine.lua.type.object.insts.values.Vector2Value
Loaded: class engine.lua.type.object.insts.values.Vector3Value
Loading classes for: [Ljava.lang.Class;@44cc02ab (3)
Loaded: class engine.lua.type.object.insts.script.GlobalScript
Loaded: class engine.lua.type.object.insts.script.LocalScript
Loaded: class engine.lua.type.object.insts.script.Script
Loading classes for: [Ljava.lang.Class;@3b677892 (4)
Loaded: class engine.lua.type.object.insts.light.AreaLight
Loaded: class engine.lua.type.object.insts.light.DirectionalLight
Loaded: class engine.lua.type.object.insts.light.PointLight
Loaded: class engine.lua.type.object.insts.light.SpotLight
Starting up SoundSystem...
Texture scheduled to load: Color:{255,255,255}
Texture scheduled to load: Color:{255,255,255}
Texture scheduled to load: Color:{127,127,255}
Texture scheduled to load: Color:{255,255,255}
Texture scheduled to load: Color:{255,255,255}
Loaded: Color:{255,255,255}
Loaded: Color:{255,255,255}
Loaded: Color:{127,127,255}
Loaded: Color:{255,255,255}
Loaded: Color:{255,255,255}
GENERATING BLANK MATERIAL
engine.gl.objects.Texture@6ab2ee6 / engine.gl.objects.Texture@42465776 / engine.gl.objects.Texture@12b080ff / engine.gl.objects.Texture@169f385b
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Default device: OpenAL Soft
OpenALC10: true
OpenALC11: true
ALC_EXT_EFX = true
AL_EXT_FLOAT32 = true
0: OpenAL Soft on PHL 245B1 (NVIDIA High Definition Audio)
1: com/badlogic/gdx?h�
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22: r
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ALC_FREQUENCY: 48000Hz
ALC_REFRESH: 50Hz
ALC_SYNC: false
ALC_MONO_SOURCES: 255
ALC_STEREO_SOURCES: 1
OpenAL initialized.
Processing Shader Include File: assets/shaders/includes/lighting.isl
Parsed ISL Object 'MASK'
Parsed ISL Object 'PointLight'
Parsed ISL Object 'SpotLight'
Parsed ISL Object 'DirectionalLight'
Parsed ISL Object 'AreaLight'
Parsed ISL Object 'DynamicSky'
Parsed ISL Object 'DistributionGGX'
Parsed ISL Object 'GeometrySchlickGGX'
Parsed ISL Object 'GeometrySmith'
Parsed ISL Object 'fresnelSchlickRoughness'
Parsed ISL Object 'fresnelSchlick'
Parsed ISL Object 'computeAmbientOcclusion'
Parsed ISL Object 'computeShadow'
Parsed ISL Object 'getDepth'
Parsed ISL Object 'positionFromDepth'
Parsed ISL Object 'computeAmbientOcclusionV2'
Parsed ISL Object 'calcPointLight'
Parsed ISL Object 'calcSpotLight'
Parsed ISL Object 'calcDirectionalLight'
Parsed ISL Object 'computeShadowV2'
Processing Shader Include File: assets/shaders/includes/materials.isl
Parsed ISL Object 'Material'
Processing Shader Include File: assets/shaders/includes/common.isl
Parsed ISL Object 'pi'
Parsed ISL Object 'random'
Parsed ISL Object 'goldNoise'
Parsed ISL Object 'noise'
Parsed ISL Object 'randomS'
Parsed ISL Object 'cosWeightedRandomHemisphereDirection'
Processing Shader Include File: assets/shaders/includes/global.isl
Parsed ISL Object 'GLOBAL'
Parsed ISL Object 'GLES'
Processing Shader Include File: assets/shaders/includes/color.isl
Parsed ISL Object 'toneMap'
Parsed ISL Object 'luma'
Loading Shader: assets/shaders/IrradianceCapture.fs
Loading Shader: assets/shaders/IrradianceCapture.vs
Loading Shader: assets/shaders/PreFilteredEnvironment.fs
Loading Shader: assets/shaders/PreFilteredEnvironment.vs
Loading Shader: assets/shaders/BRDFIntegrationMap.fs
Loading Shader: assets/shaders/BRDFIntegrationMap.vs
Loading Model: SkyDome.obj
Loading Shader: assets/shaders/sky/Dynamic.fs
Loading Shader: assets/shaders/sky/Dynamic.vs
Loading Shader: assets/shaders/sky/Static.fs
Loading Shader: assets/shaders/sky/Static.vs
Loading Shader: assets/shaders/sky/Ambient.fs
Loading Shader: assets/shaders/sky/Ambient.vs
Loading Shader: assets/shaders/sky/AmbientCube.fs
Loading Shader: assets/shaders/sky/AmbientCube.vs
Loading Shader: assets/shaders/sky/AmbientCube.gs
Loading Shader: assets/shaders/sky/StaticCube.fs
Loading Shader: assets/shaders/sky/StaticCube.vs
Loading Shader: assets/shaders/sky/StaticCube.gs
Loading Shader: assets/shaders/sky/DynamicCube.fs
Loading Shader: assets/shaders/sky/DynamicCube.vs
Loading Shader: assets/shaders/sky/DynamicCube.gs
Loading Shader: assets/shaders/renderers/InstanceDeferred.fs
Loading Shader: assets/shaders/renderers/InstanceDeferred.vs
Loading Shader: assets/shaders/renderers/InstanceShadow.fs
Loading Shader: assets/shaders/renderers/InstanceDirectionalShadow.vs
Loading Shader: assets/shaders/renderers/InstanceDirectionalShadow.gs
Loading Shader: assets/shaders/renderers/InstanceShadow.fs
Loading Shader: assets/shaders/renderers/InstanceSpotShadow.vs
Loading Shader: assets/shaders/renderers/InstanceShadow.fs
Loading Shader: assets/shaders/renderers/InstancePointShadow.vs
Loading Shader: assets/shaders/renderers/InstancePointShadow.gs
Loading Shader: assets/shaders/renderers/InstanceForward.fs
Loading Shader: assets/shaders/renderers/InstanceForward.vs
Replaced assets/shaders/renderers/InstanceForward.vs with assets/shaders/renderers/InstanceCube.vs
Loading Shader: assets/shaders/renderers/InstanceForward.fs
Loading Shader: assets/shaders/renderers/InstanceCube.vs
Loading Shader: assets/shaders/renderers/InstanceCube.gs
Loading Shader: assets/shaders/Voxelize.fs
Loading Shader: assets/shaders/Voxelize.vs
Loading Shader: assets/shaders/Voxelize.gs
Replaced assets/shaders/renderers/InstanceDeferred.vs with assets/shaders/renderers/AnimInstanceDeferred.vs
Loading Shader: assets/shaders/renderers/InstanceDeferred.fs
Loading Shader: assets/shaders/renderers/AnimInstanceDeferred.vs
Loading Shader: assets/shaders/renderers/InstanceShadow.fs
Loading Shader: assets/shaders/renderers/AnimInstanceDirectionalShadow.vs
Loading Shader: assets/shaders/renderers/InstanceDirectionalShadow.gs
Loading Shader: assets/shaders/renderers/InstanceShadow.fs
Loading Shader: assets/shaders/renderers/AnimInstanceSpotShadow.vs
Loading Shader: assets/shaders/renderers/InstanceShadow.fs
Loading Shader: assets/shaders/renderers/AnimInstancePointShadow.vs
Loading Shader: assets/shaders/renderers/InstancePointShadow.gs
Replaced assets/shaders/renderers/InstanceForward.vs with assets/shaders/renderers/AnimInstanceForward.vs
Loading Shader: assets/shaders/renderers/InstanceForward.fs
Loading Shader: assets/shaders/renderers/AnimInstanceForward.vs
Replaced assets/shaders/renderers/InstanceForward.vs with assets/shaders/renderers/AnimInstanceForward.vs
Replaced assets/shaders/renderers/AnimInstanceForward.vs with assets/shaders/renderers/AnimInstanceCube.vs
Loading Shader: assets/shaders/renderers/InstanceForward.fs
Loading Shader: assets/shaders/renderers/AnimInstanceCube.vs
Loading Shader: assets/shaders/renderers/InstanceCube.gs
Loading Shader: assets/shaders/Outline.fs
Loading Shader: assets/shaders/Outline.vs
Using Compute Shaders
Loading Shader: assets/shaders/deferred_compute/HBAO.comp
Loading Shader: assets/shaders/deferred_compute/AOBlur.comp
Loading Shader: assets/shaders/deferred_compute/Lighting.comp
Loading Shader: assets/shaders/deferred_compute/MotionBlur.comp
Loading Shader: assets/shaders/deferred_compute/ColorCorrection.comp
Loading Shader: assets/shaders/deferred_compute/TAA.comp
Loading Shader: assets/shaders/deferred/Final.fs
Loading Shader: assets/shaders/deferred/Final.vs
Loading Shader: assets/shaders/postprocess/FinalColorCorrection.fs
Loading Shader: assets/shaders/pipeline/DefaultPipeline.vs
Loading Shader: assets/shaders/postprocess/ChromaticAberration.fs
Loading Shader: assets/shaders/pipeline/DefaultPipeline.vs
Loading Shader: assets/shaders/postprocess/DoF.fs
Loading Shader: assets/shaders/pipeline/DefaultPipeline.vs
Replaced assets/shaders/pipeline/DefaultPipeline.vs with assets/shaders/postprocess/FXAA.vs
Loading Shader: assets/shaders/postprocess/FXAA.fs
Loading Shader: assets/shaders/postprocess/FXAA.vs
Loading Shader: assets/shaders/postprocess/Final.fs
Loading Shader: assets/shaders/postprocess/Final.vs
Loading Shader: assets/shaders/DirectionalLight.fs
Loading Shader: assets/shaders/DirectionalLight.vs
Loading Shader: assets/shaders/PointLight.fs
Loading Shader: assets/shaders/PointLight.vs
Loading Shader: assets/shaders/SpotLight.fs
Loading Shader: assets/shaders/SpotLight.vs
Loading: assets/textures/amp.ltc
Loading: assets/textures/mat.ltc
LTC
LTC
Version: 2
Version: 2
Loading Shader: assets/shaders/AreaLight.fs
Type: 0
Type: 1
Texture Size: 64
Texture Size: 64
Texture Components: 4
Texture Components: 2
Data Size: 16384
Data Size: 8192
Loading Shader: assets/shaders/AreaLight.vs
Running: game.Core.CameraController
Running data: Thread: 3ad4124a on thread: Thread[pool-1-thread-1,5,main]
Attempting to load scene: project.Scenes.Primary Scene / null
Game Loaded
Texture scheduled to load: Resources\Testing\PBR\iron\albedo.png
Game Loaded
Loaded: Resources\Testing\PBR\iron\albedo.png
without any visual output
Guerra24 commented
Hello, iirc programmatically defined scenes are non-functional with the current code, if you want to test it I would suggest using the RunnerTest with a json file or the IDE, both should work.
dmitrykolesnikovich commented
I will try that this week, thanks for the answer.