Add support for arm64 architecture.
Closed this issue · 4 comments
claytron5000 commented
When following the http://www.buildyourownlisp.com/ tutorial, compiling the code from chapter 6, I get the following error:
Undefined symbols for architecture arm64:
"_mpc_new", referenced from:
_main in parsing-ffd11f.o
"_mpca_lang", referenced from:
_main in parsing-ffd11f.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Chip: Apple M1
OS: MacOS 11.2.3
Full output from compile with v
flag:
$cc -std=c99 -Wall parsing.c -ledit -lm -o parsing -v
Apple clang version 12.0.5 (clang-1205.0.22.11)
Target: arm64-apple-darwin20.3.0
Thread model: posix
InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang" -cc1 -triple arm64-apple-macosx11.0.0 -Wdeprecated-objc-isa-usage -Werror=deprecated-objc-isa-usage -Werror=implicit-function-declaration -emit-obj -mrelax-all -disable-free -disable-llvm-verifier -discard-value-names -main-file-name parsing.c -mrelocation-model pic -pic-level 2 -mframe-pointer=non-leaf -fno-strict-return -fno-rounding-math -munwind-tables -target-sdk-version=11.3 -fvisibility-inlines-hidden-static-local-var -target-cpu apple-a12 -target-feature +v8.3a -target-feature +fp-armv8 -target-feature +neon -target-feature +crc -target-feature +crypto -target-feature +fullfp16 -target-feature +ras -target-feature +lse -target-feature +rdm -target-feature +rcpc -target-feature +zcm -target-feature +zcz -target-feature +sha2 -target-feature +aes -target-abi darwinpcs -fallow-half-arguments-and-returns -debugger-tuning=lldb -target-linker-version 650.9 -v -resource-dir /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/12.0.5 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -I/usr/local/include -internal-isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/local/include -internal-isystem /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/12.0.5/include -internal-externc-isystem /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include -internal-externc-isystem /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include -Wall -Wno-reorder-init-list -Wno-implicit-int-float-conversion -Wno-c99-designator -Wno-final-dtor-non-final-class -Wno-extra-semi-stmt -Wno-misleading-indentation -Wno-quoted-include-in-framework-header -Wno-implicit-fallthrough -Wno-enum-enum-conversion -Wno-enum-float-conversion -Wno-elaborated-enum-base -std=c99 -fdebug-compilation-dir /Users/clayton/Projects/build-your-own-lisp/chap6 -ferror-limit 19 -stack-protector 1 -fstack-check -mdarwin-stkchk-strong-link -fblocks -fencode-extended-block-signature -fregister-global-dtors-with-atexit -fgnuc-version=4.2.1 -fmax-type-align=16 -fcommon -fcolor-diagnostics -clang-vendor-feature=+disableNonDependentMemberExprInCurrentInstantiation -fno-odr-hash-protocols -mllvm -disable-aligned-alloc-awareness=1 -o /var/folders/3m/xn19z8b924lby5v36vghf7gm0000gn/T/parsing-3cce3d.o -x c parsing.c
clang -cc1 version 12.0.5 (clang-1205.0.22.11) default target arm64-apple-darwin20.3.0
ignoring nonexistent directory "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/local/include"
ignoring nonexistent directory "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/Library/Frameworks"
#include "..." search starts here:
#include <...> search starts here:
/usr/local/include
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/12.0.5/include
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks (framework directory)
End of search list.
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ld" -demangle -lto_library /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/libLTO.dylib -no_deduplicate -dynamic -arch arm64 -platform_version macos 11.0.0 11.3 -syslibroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk -o parsing -L/usr/local/lib /var/folders/3m/xn19z8b924lby5v36vghf7gm0000gn/T/parsing-3cce3d.o -ledit -lm -lSystem /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/12.0.5/lib/darwin/libclang_rt.osx.a
Undefined symbols for architecture arm64:
"_mpc_new", referenced from:
_main in parsing-3cce3d.o
"_mpca_lang", referenced from:
_main in parsing-3cce3d.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
claytron5000 commented
trying to run make in this project:
make check
cc -ansi -pedantic -O3 -g -Wall -Wextra -Wformat=2 -Wshadow -Wno-long-long -Wno-overlength-strings -Wno-format-nonliteral -Wcast-align -Wwrite-strings -Wstrict-prototypes -Wold-style-definition -Wredundant-decls -Wnested-externs -Wmissing-include-dirs -Wswitch-default tests/combinators.c tests/core.c tests/grammar.c tests/ptest.c tests/regex.c tests/test.c -lm -Lbuild -lmpc -static -o build/test-static
ld: library not found for -lcrt0.o
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [build/test-static] Error 1
claytron5000 commented
From reading, it's pretty clear this is a linking issue on my machine, and not an issue with the application.
HalosGhost commented
@claytron5000, should this be closed then? (I do have an arm64 machine I can test on if you'd like confirmation; it's just not immediately to-hand.)
claytron5000 commented
Yes, I wanted to get it running on the machine and write instructions here, but I haven't had a chance. Closing now.