orangelie's Stars
Nadrin/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Razakhel/RaZ
Modern & multiplatform 3D game engine in C++17
Reputeless/PerlinNoise
Header-only Perlin noise library for modern C++ (C++17/C++20)
jmhong-simulation/GameDevPracticePackage
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
utilForever/game-developer-roadmap
Roadmap to becoming a game developer in 2022
utilForever/Cubby-v1
Voxel-based game client (based on AlwayGeeky's Vox)
notomorrow/hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
weigert/SimpleHydrology
Procedural Hydrology / River / Lake Simulation
NVIDIAGameWorks/GettingStartedWithRTXRayTracing
Getting Started with RTX Ray Tracing
RayTracing/raytracing.github.io
Main Web Site (Online Books)
jbox2d/jbox2d
a 2d Java physics engine, native java port of the C++ physics engines Box2D and LiquidFun
ToxicTrigger/end-trigger
simple directX Engine
valkheim/dear_imgui_win32_directx12
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
oreillymedia/physics_for_game_developers_2e
gszauer/GamePhysicsCookbook
Source code for Game Physics Cookbook
onlybooks/gamemath
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AcornPublishing/crafting-compiler
μ»΄νμΌλ¬ λ§λ€κΈ° [μ»΄ν¨ν° νλ‘κ·Έλ¨μ ꡬ쑰μ μ리]
NVIDIAGameWorks/DxrTutorials
ScrappyCocco/DirectX-DXR-Tutorials
Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)
d3dcoder/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
AndreyTulyakov/Tuxis-Engine
Simple DirectX 11 game engine