World Ambience
ov-anisa opened this issue · 1 comments
ov-anisa commented
Make it as 3D sound for more realism. Reduce the volume (Long/Medium Only) abit and make it controlled by day/night ratio.
Allow volume to be passed to CSound.playSound3D(..., volume = 1.0)
ov-anisa commented
Resolved. Added support for Sound Volume.