overdesigned's Stars
tracel-ai/burn
Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals.
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
colmap/colmap
COLMAP - Structure-from-Motion and Multi-View Stereo
Anttwo/SuGaR
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
mkkellogg/GaussianSplats3D
Three.js-based implementation of 3D Gaussian splatting
colmap/glomap
GLOMAP - Global Structured-from-Motion Revisited
google-deepmind/tapnet
Tracking Any Point (TAP)
Stability-AI/stable-fast-3d
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
Florian-Barthel/splatviz
Full python interactive 3D Gaussian Splatting viewer for real-time editing and analyzing.
graphdeco-inria/hierarchical-3d-gaussians
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
PoseLib/PoseLib
Minimal solvers for calibrated camera pose estimation
buaacyw/MeshAnythingV2
From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
DekuLiuTesla/CityGaussian
CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
zju3dv/PGSR
[TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
shg8/3DGS.cpp
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
NJU-3DV/Relightable3DGaussian
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
TQTQliu/MVSGaussian
[ECCV 2024] MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereo
jkulhanek/wild-gaussians
[NeurIPS'24] WildGaussians: 3D Gaussian Splatting In the Wild
Isabella98Liu/DG-Mesh
Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos
hwanhuh/Radiance-Fields-from-VGGSfM-Mast3r
Gaussian Splatting from VGGSfM and Mast3r, and their comparison
yanivw12/gs2mesh
[ECCV 2024] Official implementation of the paper "GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views"
intel/ndg-fitting
Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"
yanyan-li/GeoGaussian
GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
yuehaowang/bilarf
Code Release for "Bilateral Guided Radiance Field Processing"
LetianHuang/op43dgs
[ECCV'24] On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
lilygoli/SpotLessSplats
Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.
w-m/3dgs-compression-survey
An open survey on 3D Gaussian Splatting compression methods
ArmanMaesumi/OneNoise
Official repository for "One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns"
steimich96/FrustumVolumeCaching
The real-time viewer and offline renderer for the HPG'24 paper "Frustum Volume Caching for Accelerated NeRF Rendering"
wen-yuan-zhang/VolumeRenderingPriors
[ECCV'2024] Learning Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors