Vehicle parsing
thelindat opened this issue · 1 comments
Need a way to easily setup static vehicle data (vehicles.json), mostly for people adding custom vehicles.
Data was recently simplified, dropping some data that couldn't be easily automated, i.e.
"adder": {
"bodytype": "supercar",
"class": 7,
"doors": 3,
"make": "TRUFFADE",
"name": "Adder",
"price": 900000,
"seats": 2,
"type": "automobile",
"weapons": false
}
was reduced to
"adder": {
"class": 7,
"make": "TRUFFADE",
"name": "Adder",
"seats": 2
}
Basically only storing data that has a native getter, and leaving false values as undefined.
- GetEntityArchetypeName
- GetVehicleClass
- GetMakeNameFromVehicleModel
- GetVehicleModelNumberOfSeats
- DoesVehicleHaveWeapons
A pending PR to FiveM introduces a native for GET_ALL_VEHICLE_MODELS
, which could be used to spawn each vehicle and generate all this data (including custom vehicles).
Resolved with 473055d.
Use setr ox:debug 1
to enable debug / development mode (currently only enables vehicle parser).
This may be unstable / laggy and requires vehicle models to load in, which means downloading streamed assets; if you have a lot of vehicles, this could be incredibly slow.
Ideally this parsing should work by parsing vehicles.meta and other such files, i.e. https://github.com/AvarianKnight/carexporter