overextended/ox_doorlock

Things that don't work because of Rockstar

thelindat opened this issue · 0 comments

"Issues" that are caused by standard game behaviour.

  • AddDoorToSystem takes integers rather than floats, so doors at the "same" coordinates may conflict.
  • Using DoorSystemSetDoorState to set a door to state 1 (locked) disables door swinging, thus needs to be pushed closed before properly locking. Possibly resolved by setting autorate to 10.0, but may cause unwanted behaviour.