ow-mods/owml

Unity 5 asset errors in console

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Not sure if this is actually an issue since the game ran fine, but I had errors similar to the following from OMWL in the logs after I had finished playing:

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_01/Center_01_HighResCol", Mesh asset path "" Mesh name "Center_01_HighResCol"

Running Windows 10 with EOTE DLC installed. Full logs are included below:

Mod Manager Logs
Log message Message source  
Started console server on port 59322 Mod Manager  
Client connected to console Mod Manager  
Started OWML v2.2.0 OWML  
Game found in C:/Program Files (x86)/Steam/steamapps/common/Outer Wilds OWML  
Game version: 1.1.12.125 OWML  
Potentially unsupported game version found, continue at your own risk OWML  
Game files copied. OWML  
Found mods: OWML  
Raicuparta.NomaiVR v2.5.1 OWML  
Copying OWML files... OWML  
Copying replacement OW files... OWML  
Patching OW assembly... OWML  
Executing patcher for Raicuparta.NomaiVR v2.5.1 OWML  
Starting game via Steam... OWML  
Client disconnected from console Mod Manager  
Client connected to console Mod Manager  
Mod loader has been initialized. OWML  
Game version: 1.1.12.125 OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_01/Center_01_HighResCol", Mesh asset path "" Mesh name "Center_01_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_02/Center_02_HighResCol", Mesh asset path "" Mesh name "Center_02_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_04/Center_04_HighResCol", Mesh asset path "" Mesh name "Center_04_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_05/Center_05_HighResCol", Mesh asset path "" Mesh name "Center_05_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_06/Center_06_HighResCol", Mesh asset path "" Mesh name "Center_06_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_07/Center_07_HighResCol", Mesh asset path "" Mesh name "Center_07_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_08/Center_08_HighResCol", Mesh asset path "" Mesh name "Center_08_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_09/Center_09_HighResCol", Mesh asset path "" Mesh name "Center_09_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_10/Center_10_HighResCol", Mesh asset path "" Mesh name "Center_10_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_11/Center_11_HighResCol", Mesh asset path "" Mesh name "Center_11_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_12/Center_12_HighResCol", Mesh asset path "" Mesh name "Center_12_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Center_13/Center_13_HighResCol", Mesh asset path "" Mesh name "Center_13_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Upper_01/Upper_01_HighResCol", Mesh asset path "" Mesh name "Upper_01_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Upper_02/Upper_02_HighResCol", Mesh asset path "" Mesh name "Upper_02_HighResCol" OWML  
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "RingWorld_Body/Sector_RingInterior/Geometry_RingInterior/Dam_Root/Dam_Broken/Structure_IP_BrokenDam/DamPiece_Upper_03/Upper_03_HighResCol", Mesh asset path "" Mesh name "Upper_03_HighResCol" OWML  
  OWML  
Client disconnected from console

That's probably errors/warning from OW which happen anyways, just not normally shown to users. Closing - I'll reopen if I'm wrong :)