2D open source ORPG engine built with Visual Basic 6.
Did you ever want a fully featured engine, which will have everything, a real ORPG needs? So your waiting ends right now, this engine can be found here. Pospekt Source is an awesome 2D MMORPG engine, which allows everyone creating their own 2D MMORPG. You can start making your own unique game in matter of minutes. So what are you waiting for? Download Prospekt Source and start making your own MMO right now!
To make Prospekt Source work do this:
- 32bit system - Run provided Runtimes.exe as administrator and install them to C:\Windows\System32
- 64bit system - Run provided Runtimes.exe as administrator and install them to C:\Windows\SYSWOW64
Particle class: Spodi.
Texture rotation: Robin and Emily.
Various bugfixes: Ricardo, Valentine, Ryoku Hasu and Render.
FMOD implementation: Robin.
Original DirectX8 Class: Harold and Robin.
MD5 Hashing implementation: David Ireland.
A* Pathfinding implementation: Herbert Glarner.
Original Mirage work: Consty, Dmitry, Jacob and Robin.
Additional programming: Jacob, Robin, Rodriguez, Derg and Fabio.
Graphical design: Robin and Rory.
Copyright (c) 2014 Thomas Slusny
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.