[feature request] AI generated weighting based on existing skeleton
ItsCubeTime opened this issue · 2 comments
ItsCubeTime commented
👋Lots of people use standardized rigs that they reuse for several models, in such cases, the only work done on a per-character basis is the bone weighting process which can involve quite significant amount of work.
pKrime commented
Hi, that should be possible but I wonder how better that would fare against non AI autoweight algorightms. I need to look into that!
ItsCubeTime commented
Hi, that should be possible but I wonder how better that would fare against non AI autoweight algorightms. I need to look into that!
Well it's hard to do any worse than what Blenders built in tools do.
Ue 5.1 actually comes with a Maya extension for AI based mesh deformation. Not sure if it uses single vertex weighting however or some other technique