Rename HQx2 and HQx4 filters
Opened this issue · 3 comments
GoogleCodeExporter commented
The filters currently named HQx4 and HQx2 are easily confused with the original
HQx filters developed by Maxim Stepin. You can also see in the comment headers
that they're actually named very differently.
The filters currently named HQx4 and HQx2 were originally developed for
Playstation emulators and only do upscaling without any of the complex rule
sets used in the original HQx filters.
Originally these filters were developed as a higher quality version of the
2xScale and 4xScale shaders, so I suggest renaming them to 2xScaleHQ and
4xScaleHQ to make the situation less confusing.
The shaders were originally part of this package:
https://www.dropbox.com/s/o2r0z95fhhea52c/epsxe_Shaders.7z
Original issue reported on code.google.com by Jules.B...@gmail.com
on 25 May 2014 at 1:07
GoogleCodeExporter commented
Or just 2xScale and 4xScale, then we can be absolutely sure no one confuses
them with the HQx2 and HQx4
Original comment by Jules.B...@gmail.com
on 25 May 2014 at 1:10
GoogleCodeExporter commented
I've also discussed the issue with libretro and they've opted to rename the
shaders:
https://github.com/libretro/common-shaders/commit/d772cbd697290bb4c4f89caa678be6
385003358a
Original comment by Jules.B...@gmail.com
on 25 May 2014 at 1:24
GoogleCodeExporter commented
Small correction, they're currently called HQ2x and HQ4x. Still a very
confusing situation.
Original comment by Jules.B...@gmail.com
on 25 May 2014 at 2:54