pas-mike's Stars
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
microsoft/DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
catchorg/Clara
A simple to use, composable, command line parser for C++ 11 and beyond
kamrann/BTUtilityPlugin
Extension to engine behavior tree system, adding utility-based selection nodes - Plugin version
ellisonleao/magictools
:video_game: :pencil: A list of Game Development resources to make magic happen.
KhronosGroup/OpenGL-Registry
OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.