patcorwin/fossil

IK / FK Switch Orientation Shifts

Opened this issue · 1 comments

Reproducible when creating IK controls on the arms in True Zero Mode, the IK and FK rest positions are not 1:1. Switching cause the IK FK position to shift ever so slightly.

Actually, this is caused by changing rotation order to something other than default (Trueworld values for rot XYZ will differ as rest pose based on rotation order).

I wonder if we could put a rotation order option on the IK card Options