patschreiber/fiend

Create more robust logging that takes into account that the code is running in a game loop at 60 frames a second.

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Don't repeatedly log the same item every update iteration. Figure out a way to provide an option to log a message once (but maintain an option to log every iteration if necessary).

Look into out-of-the-box solutions

https://news.ycombinator.com/item?id=20818106