Create more robust logging that takes into account that the code is running in a game loop at 60 frames a second.
Opened this issue · 0 comments
patschreiber commented
Don't repeatedly log the same item every update iteration. Figure out a way to provide an option to log a message once (but maintain an option to log every iteration if necessary).
Look into out-of-the-box solutions
- Splunk
- typescript-logging
- ELK stack
- zap logging
- Graylog