Missing installation info for mac
Closed this issue · 9 comments
Describe the bug
I'm a bit confused so apologies for my lack of knowledge. On my current Godot 4.1.1 there is no button to create the .csproj file, so I don't think I can follow the installation instructions.
This is the only option I have in the Tools:
Is there something I'm missing or doing wrong maybe?
To Reproduce
Environment
- OS: macOS 12.6
- Godot version: 4.1.1
Additional context
Hello,
By the looks of it, I'd say you are not using the .NET version of Godot?
https://godotengine.org/download/macos/
https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html
Hello,
By the looks of it, I'd say you are not using the .NET version of Godot? https://godotengine.org/download/macos/ https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html
Apologies, you are correct, I am using the top one.
Must I install the .NET version for this plugin to work?
Yes, this repository only provides C# code.
Yes, this repository only provides C# code.
I understand, my bad, thank you for explaining.
I'll leave this open for now. Feel free to continue here if you're experiencing more difficulties.
Getting stuck at the runtime part of the guide. After adding the script to the VBoxContainer and building the project again
Godot starts throwing all these errors:
I tried this last night and it was the same thing happening. Today I made a brand new project and started following the steps again, only to run into the same issue.
Any ideas if you'd be so kind?
Not really. This is a common error in Godot 4.1 (see godotengine/godot#78513), but I never personally experienced it while using GodotInk. Nor have I heard of other people experiencing it.
Not really. This is a common error in Godot 4.1 (see godotengine/godot#78513), but I never personally experienced it while using GodotInk. Nor have I heard of other people experiencing it.
Thank you, I'll follow the development of that bug.
The Ink preview worked, so I guess after that bug is fixed I can run the plugin :) thanks for the help!!
With this version of Godot, I consistently hit the unloading assemblies bug with godot ink:
Godot v4.3.stable.mono - Fedora Linux 40 (Workstation Edition) - Wayland - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i7-1280P (20 Threads)