paulofmandown/rotLove

Inaccessible rooms with ROT.Map.Brogue

giann opened this issue · 3 comments

Using ROT.Map.Brogue, I get entire sections of the map cut off and inaccessible.

I'd have to see your project to know for sure, but I can't create an instance where the map gets split like that. It wasn't clear in the documentation, but the value passed to the callback in create() can be a few different values. 0/floor, 1/wall, and 2or3/door. Latest update no longer returns 3.

Oh right. I've seen mention of doors in the code but stick to the documentation definition for the callback arguments. I guess this is the problem.

Updated docs to be more clear about the possible values.
Thanks for pointing this out to me.