Inaccessible rooms with ROT.Map.Brogue
giann opened this issue · 3 comments
giann commented
Using ROT.Map.Brogue, I get entire sections of the map cut off and inaccessible.
paulofmandown commented
I'd have to see your project to know for sure, but I can't create an instance where the map gets split like that. It wasn't clear in the documentation, but the value passed to the callback in create() can be a few different values. 0/floor, 1/wall, and 2or3/door. Latest update no longer returns 3.
giann commented
Oh right. I've seen mention of doors in the code but stick to the documentation definition for the callback arguments. I guess this is the problem.
paulofmandown commented
Updated docs to be more clear about the possible values.
Thanks for pointing this out to me.