paulofmandown/rotLove

Bug in connected mode for cellular map type

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Runs OK (but rooms are not connected, so very un-dungeonlike and sorta useless!).

cl=ROT.Map.Cellular:new(resolutionTilesX, resolutionTilesY)

Crashes every time.

cl=ROT.Map.Cellular:new(resolutionTilesX, resolutionTilesY, {connected=true})

This should be fixed with a1f3f2f.