Bug in connected mode for cellular map type
Closed this issue · 1 comments
globalcitizen commented
Runs OK (but rooms are not connected, so very un-dungeonlike and sorta useless!).
cl=ROT.Map.Cellular:new(resolutionTilesX, resolutionTilesY)
Crashes every time.
cl=ROT.Map.Cellular:new(resolutionTilesX, resolutionTilesY, {connected=true})
paulofmandown commented
This should be fixed with a1f3f2f.