SetPlayerPosFindZ bug
MassonNN opened this issue · 0 comments
MassonNN commented
The function must find the correct z coordinate. However, if the function cannot do this, the player will be teleported to 0,0,0.
It is easy to find this bug if the player does not have a standard SA: MP map, such as CR:MP or the other.
Probably a good fix for this error would be not to teleport the player at all in this situation.