I can't see the payments in the sandbox
maxlinux2000 opened this issue · 8 comments
General information
- SDK/Library version:3.4.0
- Environment: sandbox
PayPal-Debug-ID
values:- Platforms: android
- Device OS Version and Device: android 6
Issue description
Help me to understand how this plugin works with paypal sandobox.
I've created a cordova app, which works fine and I can make payments on my account in sandbox environment.
To do this, I created an app in the Rest API section at: https://developer.paypal.com/developer/applications/
In the field "Sandbox account" I have a test account: max-facilitator@example.com
Then, I have taken the string from the "Client ID" field, to paste it into the javascript (in the sandbox variable of index.js) of my cordova app.
Now I can make payments from my app and apparently everything is going well.
But if I login in https://www.sandbox.paypal.com/ with the test account: max-facilitator@example.com, I can not see the payments.
Am I making a mistake? Do I have to see these payments elsewhere? Or this is a sandbox issues?
regards,
MaX
in the console inspector i can see:
payment success: {
"client": {
"environment": "mock",
"paypal_sdk_version": "2.15.3",
"platform": "Android",
"product_name": "PayPal-Android-SDK"
},
"response": {
"create_time": "2014-07-18T18:46:55Z",
"id": "PAY-18X32451H0459092JKO7KFUI",
"intent": "sale",
"state": "approved"
},
"response_type": "payment"
Today I created another account in the sandbox, and another application of rest API.
The result is the same.
In the inspector's log, it tells me that payment has been made, but I can not see that in my account.
Your console output still says that the environment is mock and not sandbox.
What are you passing into function PayPalMobile.prepareToRender()?
mock? where can I change it?
I'm using as base the demo app https://github.com/romk1n/MyCordovaShop
changing the
var clientIDs = {
"PayPalEnvironmentProduction": "YOUR_PRODUCTION_CLIENT_ID",
"PayPalEnvironmentSandbox": "AfVa--blablablablablabla-PS5"
};
then
createPayment: function() {
var UserEmail = localStorage.getItem('useremail');
var UserName = localStorage.getItem('username');
var Number = localStorage.getItem('PedidoNum');
var OrderList = localStorage.getItem('Pedido');
var Total = localStorage.getItem('Tot');
// for simplicity use predefined amount
var paymentDetails = new PayPalPaymentDetails("0.00", "0.00", "0.00");
var payment = new PayPalPayment(Total, "EUR", "Order #" + Number , "Sale",
paymentDetails);
return payment;
},
and finally I leave as founded the PayPalMobile.prepareToRender() function
onPayPalMobileInit: function() {
// must be called
// use PayPalEnvironmentNoNetwork mode to get look and feel of the flow
PayPalMobile.prepareToRender("PayPalEnvironmentNoNetwork", app.configuration(),
app.onPrepareRender);
},
onUserCanceled: function(result) {
console.log(result);
}
};
Try PayPalMobile.prepareToRender("PayPalEnvironmentSandbox"
instead of "PayPalEnvironmentNoNetwork",
Thats is!! It's works!! :)
Can I suggest to change the argument "PayPalEnvironmentNoNetwork" in something like "PayPalEnvironmentNoNetwork-MOCK" ?
So it's more easy to identify for the beginner, and according to paypal documentation
regards
MaX
I'm glad that worked for you. It might be worth adding a bit more to the docs about the environment options at least.