pdxiv/sk2sadat

missing "start" statement puts player in "nowhere room"

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pdxiv commented

If the start statement isn't present, the game will start in the "nowhere room", where the player should never be. The expected behavior is that if you don't explicitly declare a starting room, you should end up in the first room you declare
For example, right now if you want to start the game in a room labeled "cave", you need to explicitly add:

start cave

... to the file to avoid starting the game in the "nowhere room".

pdxiv commented

Most likely, there is a similar bug relating to the "treasury" default values that needs to be fixed.
It's probably possible to work around by manually specifying “treasury cave” (assuming that there is a room with ID “cave” that you want to use as a treasury room).