spellbook.lua fix
Opened this issue · 0 comments
tarantonio commented
You need to adapt the code to work with spellbook like:
function onUse(cid, item, frompos, item2, topos)
local count = getPlayerInstantSpellCount(cid)
local text = ""
local t = {}
for i=0, count-1 do
local spell = getPlayerInstantSpellInfo(cid, i)
if spell.mlevel <= 0 or spell.mlevel >= 0 then
if spell.manapercent > 0 then
spell.mana = spell.manapercent .. "%"
end
table.insert(t, spell)
end
end
table.sort(t, function(a, b) return a.mlevel < b.mlevel end)
local prevLevel = -1
for i,spell in ipairs(t) do
local line = ""
if prevLevel ~= spell.mlevel then
if i ~= 1 then
line = "\n"
end
line = line .. "Spells for magic level " .. spell.mlevel .. "\n"
prevLevel = spell.mlevel
end
text = text .. line .. " " .. spell.words .. " - " .. spell.name .. " : " .. spell.mana .. "\n"
end
doShowTextDialog(cid, item.itemid, text)
return true
end