Lua error> 'package.path' must be a string
Bluscream opened this issue · 0 comments
Bluscream commented
15:36:13 INF: Executing file:
15:36:13 INF: Content\SeriousSamFusion\Scripts\Startup\DiscordRPC.lua
15:36:13 INF: Discord.lua > start
15:36:13 ERR: Lua error> 'package.path' must be a string
15:36:13 INF: Lua stack traceback:
15:36:13 INF: [C]:-1 in ?
15:36:13 INF: [C]:-1 in function require
15:36:13 INF: [Content\SeriousSamFusion\Scripts\Startup\DiscordRPC.lua]:3 in main chunk
print("Discord.lua > start")
local discordRPC = require("discord-RPC")
print("Discord.lua > 1")
function discordRPC.ready(userId, username, discriminator, avatar)
print(string.format("Discord: ready (%s, %s, %s, %s)", userId, username, discriminator, avatar))
end
function discordRPC.disconnected(errorCode, message)
print(string.format("Discord: disconnected (%d: %s)", errorCode, message))
end
function discordRPC.errored(errorCode, message)
print(string.format("Discord: error (%d: %s)", errorCode, message))
end
function discordRPC.joinGame(joinSecret)
print(string.format("Discord: join (%s)", joinSecret))
end
function discordRPC.spectateGame(spectateSecret)
print(string.format("Discord: spectate (%s)", spectateSecret))
end
function discordRPC.joinRequest(userId, username, discriminator, avatar)
print(string.format("Discord: join request (%s, %s, %s, %s)", userId, username, discriminator, avatar))
discordRPC.respond(userId, "yes")
end
function startRPC()
print("Discord.lua > startRPC()")
discordRPC.initialize("580383534670413844", true)
local now = os.time(os.date("*t"))
presence = {
state = "Looking to Play",
details = "1v1 (Ranked)",
startTimestamp = now,
endTimestamp = now + 60,
partyId = "party id",
partyMax = 2,
matchSecret = "match secret",
joinSecret = "join secret",
spectateSecret = "spectate secret",
largeImageKey = "logo",
}
nextPresenceUpdate = 0
end
startRPC()
while true do
discordRPC.runCallbacks()
Wait(Delay(1))
end
print("Discord.lua > end")