phaserjs/phaser-ce

Using filters makes batched textures on setTexturePriority method invisibles

Opened this issue · 1 comments

Here an example of the problem: https://jsfiddle.net/eck2jdzp/

In the provided example, I create three sprites . After apply one or more filters to one of them,
the sprites which texture was set on setTexturePriority method are not shown.

Thank you.

samme commented

Assume fixed by #641