Using filters makes batched textures on setTexturePriority method invisibles
Opened this issue · 1 comments
pacmanmulet commented
Here an example of the problem: https://jsfiddle.net/eck2jdzp/
In the provided example, I create three sprites . After apply one or more filters to one of them,
the sprites which texture was set on setTexturePriority method are not shown.
Thank you.