Alpha works strangely in 2.2 WebGL (alpha 0 to 1 looks like 90% to 100% opacity)
Closed this issue · 4 comments
masiulis commented
Alpha opacity stays way too high in Phaser 2.2 with WebGL renderer (works fine with CANVAS)
When tweening, opacity goes from 0 - not rendered to 0.00001 - ~90% visible.
I still don't know if this should be fixed in Phaser or Pixi as I can't find the source of the problem.
wayfu commented
Rich has said that this is fixed in PIXI and will be in Phaser soon
jotson commented
Here's the PIXI bug pixijs/pixijs#1245
masiulis commented
So it was a Pixi bug after all. Thanks for the help, everything works perfectly after merging this bugfix
photonstorm commented
This is fixed in the Phaser dev branch already too. I'll do a 2.2.1 release today to get it out there.