Failure to load texture atlas in load.multiatlas()
kmizuki opened this issue · 1 comments
kmizuki commented
Hi,
I attempted to load using load.multiatlas() and tried to load with texturepacker,
but a prefix that I do not remember setting, "MA0_", is added to the image path, causing the image load to fail.
It seems that loading works fine when not using vite. Please provide a solution.
code:
this.load.multiatlas("sprites", "spritesheets/sprites.json");
error:
main.ts:30 Failed to process file: image "MA0_sprites-0.png"
main.ts:30 File failed: multiatlas "sprites" (via image "MA0_sprites-0.png")
main.ts:30 Failed to process file: image "MA0_sprites-1.png"
main.ts:30 File failed: multiatlas "sprites" (via image "MA0_sprites-1.png")
kmizuki commented
It seemed to be caused by load.setPath(). I will close this for now.