phetsims/qa

Dev Test: Collision Lab 1.0.0-dev.34

Closed this issue · 3 comments

@arouinfar @ariel-phet, collision-lab/1.0.0-dev.34 is ready for dev testing (for the prototype). The goal is to release the prototype by the end of the week.

Document issues in https://github.com/phetsims/collision-lab/issues and link to this issue.

Assigning @ariel-phet for prioritization.

General Dev Test

What to Test

  • Click every single button.
  • If there is sound, make sure it works.
  • Make sure you can't lose anything.
  • Play with the sim normally.
  • Try to break the sim.
  • Try to include browser version numbers
  • If there is a console available, check for errors and include them in the Problem Description.
  • Run through the string tests on at least one platform, especially if it is about to go to rc.
  • Check the Game Up harness on one platform.

General Dev Test Platforms

  • Latest macOS, Chrome and Safari
  • Latest iOS, Safari
  • Windows 10, all browsers (IE dropped)
  • Latest Chrome OS, Chrome

Link(s)


FAQs for QA Members
There are multiple tests in this issue... Which test should I do first?

Test in order! Test the first thing first, the second thing second, and so on.


How should I format my issue?

Here's a template for making issues:

  <b>Test Device</b>

  blah

  <b>Operating System</b>

  blah

  <b>Browser</b>

  blah

  <b>Problem Description</b>

  blah

  <b>Steps to Reproduce</b>

  blah

  <b>Visuals</b>

  blah

  <details>
  <summary><b>Troubleshooting Information</b></summary>

  blah

  </details>

Who should I assign?

We typically assign the developer who opened the issue in the QA repository.


My question isn't in here... What should I do?

You should:

  1. Consult the QA Book.
  2. Google it.
  3. Ask Katie.
  4. Ask a developer.
  5. Google it again.
  6. Cry.


@brandonLi8 dev.34 is looking really nice to me. The tagged issues above are both pixel polishes, and it would be nice to address them before publishing the prototype if they are quick changes.

@brandonLi8 -- I was able to get to iPad testing. All is looking good for the prototype.