Dev Test: Collision Lab 1.1.0-dev.2
Closed this issue · 3 comments
@arouinfar @ariel-phet, collision-lab/1.1.0-dev.2 is ready for dev testing. The intention is for this to be a quicker dev test administered by @arouinfar @ariel-phet before rc testing begins.
Document issues in https://github.com/phetsims/collision-lab/issues and link to this issue.
General Dev Test
What to Test
- Click every single button.
- If there is sound, make sure it works.
- Make sure you can't lose anything.
- Play with the sim normally.
- Try to break the sim.
- Try to include browser version numbers
- If there is a console available, check for errors and include them in the Problem Description.
- Run through the string tests on at least one platform, especially if it is about to go to rc.
- Check the Game Up harness on one platform.
Focus
-
Glaring performance issues/
-
Inelastic collisions! (things like phetsims/collision-lab#150, phetsims/collision-lab#139, phetsims/collision-lab#132, etc)
General Dev Test Platforms
- Latest macOS, Chrome and Safari
- Latest iOS, Safari
- Windows 10, all browsers (IE dropped)
- Latest Chrome OS, Chrome
Link(s)
FAQs for QA Members
There are multiple tests in this issue... Which test should I do first?
Test in order! Test the first thing first, the second thing second, and so on.
How should I format my issue?
Here's a template for making issues:
<b>Test Device</b>
blah
<b>Operating System</b>
blah
<b>Browser</b>
blah
<b>Problem Description</b>
blah
<b>Steps to Reproduce</b>
blah
<b>Visuals</b>
blah
<details>
<summary><b>Troubleshooting Information</b></summary>
blah
</details>
Who should I assign?
We typically assign the developer who opened the issue in the QA repository.
My question isn't in here... What should I do?
You should:
- Consult the QA Book.
- Google it.
- Ask Katie.
- Ask a developer.
- Google it again.
- Cry.
@brandonLi8 I've tested this quite a bit on latest macOS/Chrome and I'm not seeing any physics issues.
I plan on doing a bit more testing on macOS/Safari tomorrow.
macOS/Safari looked good to me. I did find one non-platform specific bug (phetsims/collision-lab#167) and suggested a small pixel polish (phetsims/collision-lab#168).
Closing this dev test - @jonathanolson has made several improvements to the performance of the sim and we should test the latest version when available.