phetsims/scenery

[WebGL] Context loss experienced in Neuron sim

Closed this issue · 2 comments

The Neuron sim, as of commit 4bc9d97e53c6df522973ee9e962d975b61c1f568, was running overnight, and was still running the following morning, but shortly after that it hit the context loss error captured in the screenshot below. All it all, it was probably running for about 16 hours before this error was encountered.

neuron-webgl-context-loss

I pressed the "ignore" option to continue, and it ended up hitting an exception, shown below. All of the WebGL items (the particles) had disappeared at that point.

neuron-webgl-context-loss-2

It looks like this issue was probably raised against scenery 0.1. Scenery 0.2 does not yet have context loss support. We need to add this in #347 and also for WebGLNode.

Plan to implement in #347, closing this issue.