angle checkbox bug
Closed this issue · 3 comments
@arouinfar thinks she observed a bug with the angle checkbox in interviews. She will look at her notes and try to reproduce.
@pixelzoom I've found two angle-related bugs in dev.41. Turning angles off and then back on will fix both bugs.
Zero-magnitude bug
If a vector's magnitude becomes zero and then later increases to something non-zero, it will lose its angle readout.
Method 1
-
Equation screen.
-
Use equation spinner to change coefficient of a from 1 to -1. Notice that a no longer has an angle readout.
Method 2
- Explore 2D
- Drag out b and c.
- Turn on Sum and Angles
- Rotate b to <0, 10> so it cancels out c.
- Drop a into the play area. Notice that the sum no longer has an angle readout.
Turning on Angles while play area is empty
Method 1
- Explore 2D
- Turn on Angles
- Drag out a vector
- Turn on the sum. Notice the sum doesn't have an angle readout.
Method 2
VectorAngleNode
needed some general cleanup, particularly wrt the handling of visibility. (I hadn't touched VectorAngleNode
much prior to this.) I did that in the above commits, and the problems are resolved.
@arouinfar please verify in master.
Looks fixed in master @pixelzoom.