philcryer/lipsync

During initial run, don't do rsync --delete

philcryer opened this issue · 1 comments

after install lipsyncd is kicked off, and the first step is to run a rsync --delete to make the server match the client...this is not correct behavior. If we add another client later we want it to get whatever the server has. I think the way to solve this is to have the install script run an initial rsync without the --delete flag, so we can get the server and client in sync without either side 'winning'. This is a high priority

fixed - we do an initial sync now without the --delete flag so the server == client, instead of removing things from the server that aren't on the client in the beginning. After it does this is starts lipsyncd normally and the game starts

b1fa1c5