Texture :)
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PRAN20 commented
Can we get this texture in an image format that can be loaded in blender? If yes please suggest the ways?
AnirbanMukherjeeXD commented
After VHT optimization, there's an output file tracked_flame_params.npz
. On loading it, the index 'texture' has the texture parameters, from which you can get the albedo texture image by using the methods of HavenFeng/photometric_optimization, specifically focusing on the FLAMETex class.
The image will look something like this:
On Blender I take this image and the mesh, and use the image as Base color in the Shading workspace.