Kalman mode warning; potential solution...
Nuihc88 opened this issue · 4 comments
After encountering this error while trying out 'bt=0', i had a look at the HLSL source and figured out that it's possible to get rid of this error by removing :COLOR
part of this line:
PS_RETVAL Kalman(PS_INPUT In):COLOR
...as it would appear to just be unnecessarily overriding this struct:
struct PS_RETVAL
{
float4 dst : COLOR0;
float4 covar :COLOR1;
float4 covarprocess :COLOR2;
};
That said, i could be missing something as i'm relatively new to HLSL and haven't checked if or how it might change the output and if that's for better or worse.
Thanks, I don't have time now for that but don't forget to ping me later on this. Since I have to build new versions for all my plugins after the next avs+ release for support a new feature, hopefully I'll remember this.
Ok, i noticed that you started to build new plugin versions after releasing the r3218 test build, so here's the reminder you asked for...
Yep, I found a similar one,
https://gamedev.stackexchange.com/questions/81712/hlsl-pixel-shader-sematics
Seems to be really unnecessary but I cannot tell you 100%
Finally... there was a good other reason for the release, so this one is incorporated as well. Thanks.