pixar2016's Stars
martinRenou/threejs-caustics
Caustics computation using ThreeJS
IRCSS/Procedural-painting
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
aodendaal/shader-gallery
A collection of shaders I've created for Unity3D
gamedevbill/Tutorials
Unity-Technologies/Graphics
Unity Graphics - Including Scriptable Render Pipeline
patriciogonzalezvivo/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Domenicobrz/SS-refraction-through-depth-peeling-in-threejs
Screen space refraction through depth peeling in threejs
Tencent/sluaunreal
lua dev plugin for unreal engine 4 or 5
HAliss/website-archive
An archive of all shown scripts and shaders in http://halisavakis.com
QianMo/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
i-saint/Unity5Effects
hecomi/UnityRaymarchingSample
Unity3D Raymarching Simple Implementation.
mattatz/unity-volume-rendering
Volume rendering by object space raymarching for Unity
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
kusma/vlee
very last engine ever
dsoprea/PySvn
Lightweight Subversion library for Python.
hecomi/UnityVolumeRendering
A simple example of Volume Rendering for Unity.
fluviofx/fluviofx
Fluid dynamics for Unity's VFX graph
Brackeys/Shader-Graph-Tutorials
Project files for our tutorials on using Shader Graph in Unity.
smkplus/UIBlur
UI Blur Shader
MarcusXie3D/ForceFieldShockWaveVFX
Force Field VFX That Absorbs Shockwave
electronicarts/CnC_Remastered_Collection
MarcusXie3D/FastBloomForMobiles
A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of that, color grading is well integrated and costs little extra performance.
cyclons/SekiroBlock
Unity-Technologies/NavMeshComponents
High Level API Components for Runtime NavMesh Building
cyclons/DepthShader
sienaiwun/Unity_TiledResource
Implement software virture texture using Unity 2019
sienaiwun/Unity_GPU_Driven_Particles
GPU Driven Particles Rendeing using Unity's SRP
sebastianhein/sss-unity
Sub Surface Scattering Approximation Shader for Unity 3D
QianMo/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)