mask.containsPoint is not a function when importing 'pixi-layers'
Ilko89BG opened this issue · 6 comments
oh !@$# i forgot to modify this plugin after MaskData was introduced.
See this function? https://github.com/pixijs/pixi-layers/blob/master/src/LayersTreeSearch.ts#L40
That's how it is in pixi: https://github.com/pixijs/pixi.js/blob/dev/packages/interaction/src/TreeSearch.js#L87
I suggest to patch it and see if it works :
PIXI.display.LayersTreeSearch.prototype.recursiveFindHit = function(params) {
//...
// same as in pixi-layers bug with fix
}
I'll make new build tomorrow :) Is that ok?
oh !@$# i forgot to modify this plugin after MaskData was introduced.
See this function? https://github.com/pixijs/pixi-layers/blob/master/src/LayersTreeSearch.ts#L40
That's how it is in pixi: https://github.com/pixijs/pixi.js/blob/dev/packages/interaction/src/TreeSearch.js#L87
I suggest to patch it and see if it works :
PIXI.display.LayersTreeSearch.prototype.recursiveFindHit = function(params) { //... // same as in pixi-layers bug with fix }I'll make new build tomorrow :) Is that ok?
Perfectly fine, thanks again, Ivan. You are quite prompt! :)
Tried to patch it - however I find difficulties understanding how to properly find interactiveEvent.target - maybe I am just not understanding something - haven't read thoroughly the library - but will do that for sure!
Sorry if I am being pushy - but any updates on this? Or at least can you give me some pointers as to how to handle the issues I mentioned in the previous post.
Oh, i forgot it.
however I find difficulties understanding how to properly find interactiveEvent.target - maybe I am just not understanding something - haven't read thoroughly the library - but will do that for sure!
I dont understand what are you talking about. The goal is just to copy the method like it is in pixi-layers and fix particular line
if (!(displayObject._mask.containsPoint && displayObject._mask.containsPoint(point)))**
you dont have to port other changes.
Oh, i forgot it.
however I find difficulties understanding how to properly find interactiveEvent.target - maybe I am just not understanding something - haven't read thoroughly the library - but will do that for sure!
I dont understand what are you talking about. The goal is just to copy the method like it is in pixi-layers and fix particular line
if (!(displayObject._mask.containsPoint && displayObject._mask.containsPoint(point)))**
you dont have to port other changes.
Ok, got it! - Will try it out, thanks.
Yes, this doesn't throw the error - thanks again, Ivan!