`uv2_vertex` and `uv2_pars_vertex` failing mtoon VRM rendering in Three v151
antpb opened this issue · 3 comments
antpb commented
In Three.js v151 there were changes that removed uv2_vertex
and uv2_pars_vertex
which cause issues loading VRM files that have the mtoon shader.
Here is the Three.js change: mrdoob/three.js@5c5a5c7#diff-c2bc4656a48180f106fc5f8813c5d6fd1fe51f8af74b7ac5e1939661379d4841
I found that mtoon uses uv2_vertex
and uv2_pars_vertex
in Line 42 and 17 of the mtoon.vert file.
I attempted to comment them out, but as expected it broke things further. Reporting here as I try to solve the problem. :)
0b5vr commented
oh no. I will fix this in the next version.
Thank you for the report.
0b5vr commented
r151 support is way harder than I thought; there are many breaking changes on shaderchunks.
Expect more time to support r151.
See: