actor menu couldn't be loaded again :lady_beetle:
YosefX01 opened this issue · 29 comments
it's new thing
Please, make your issues atleast somewhat understandable.
I really can't tell anything from this - printscreen from an incomplete Windows console where I cannot even see the name of the ActorPrototype which fails to load does not help me help you with the issue.
But the console screenshot does not contain the full error output - it is clamped. Just paste the console output here.
All I can see is
ActorPrototype ----- and this part is clamped. I don't know which actor prototypes.
Also, are you using original ASSETS.ZIP from the repo or did you overwrite it with the ASSETS.ZIP contained in the old windows release ? You need to use the original one.
Hum openclaw, there's the site of game too.
;
i am searching in the net the stringto enum
Your friend need the entire error in your image :D, i understood this.
i appreciate that but i'm not good at overwriting files so don't expect that from me i'm windows game programmer and not linux developer xD
Have the 20th captain claw on github too if you guys search,...! :D 🗡️
i appreciate that but i'm not good at overwriting files so don't expect that from me i'm windows game programmer and not linux developer xD
Sorry, but I really have a hard time understanding you. Anyway, in the OpenClaw repo do
git checkout Build_Release/ASSETS.ZIP
and try to run it again.
i appreciate that but i'm not good at overwriting files so don't expect that from me i'm windows game programmer and not linux developer xD
Sorry, but I really have a hard time understanding you. Anyway, in the OpenClaw repo do
git checkout Build_Release/ASSETS.ZIP
and try to run it again.
ok i understand what you want to say that you can't give me a final solution and you give me the good solution first i'll try it
but before that i want to give you some questions:
why you don't use linux?
why assets is in zip file?
is my issue unfixable?
and that's it thank you again for work hard for my issue
Again, I don't really understand what you are trying to say ...
... you can't give me a final solution ...
What is final solution ? I mean, if you just follow the build instructions in the README.md, you would be able to build and run the game. This game can be compiled and run on pretty much any system:
- Windows
- Any Linux distro (Ubuntu, Debian, Fedora, ArchLinux, ...)
- MacOS
- RaspberryPI
- PS Vita
- Web browser
- Android
- ...
why you don't use linux?
I use Linux. Why do you assume I don't use Linux ?
why assets is in zip file?
ZIP is open format and was perfect for this purpose. What alternative would you propose ?
is my issue unfixable?
First, you did even provide info what your issue is. All you did was take a screenshot of an INCOMPLETE console output. I told you to paste the complete console output to this issue, but you did not do that.
Second, I already provided you with a hint as to what I think the issue is - I think you copied the ASSETS.ZIP along with CLAW.REZ from the Windows release. You should ONLY copy the CLAW.REZ from the release, not anything else.
Yes, it is purposefully not versioned due to licensing reasons - CLAW.REZ is part of the original game and I cannot freely redistribute it.
It is stated in the main README.md ... CLAW.REZ
are original game's assets - you can copy it from the original Captain Claw game. ASSETS.ZIP
contains my assets for the game.
No, where did you get that idea ?
CLAW.REZ
= assets from original game (animations, sounds, maps, ...) - you need to copy only this file from the original game or from other source (e.g. from my old windows release)
ASSETS.ZIP
- you don't need to do anything with this file. It's versioned in the project. No need to copy anything.
Is it clear to you now ?
Yes ...
git clone https://github.com/pjasicek/OpenClaw.git
wget https://github.com/pjasicek/OpenClaw/releases/download/v0.3/OpenClaw_v1.03.zip
unzip -p OpenClaw_v1.03.zip CLAW.REZ > OpenClaw/Build_Release/CLAW.REZ
cd OpenClaw
mkdir build
cd build
cmake ..
make -j $(nproc)
(cd ../Build_Release && ./openclaw)
You don't have g++ installed on your system ... and I assume you don't have other libs aswell
sudo apt install build-essential libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libsdl2-gfx-dev
but how is that xD ?
but how is that xD ?
What do you mean ?
i mean why it didn't worked at other distro zorin os i'm using kde neon and worked xD