pkdawson/imgui-godot

Column Function Error in GDScript

Opened this issue · 2 comments

When using ImGui.Columns(3)

It will throw an error

SCRIPT ERROR: Parse Error: Too many arguments for "Columns()" call. Expected at most 0 
but received 1.

Using Table works fine.

Try ImGui.ColumnsEx. Due to the way the bindings are generated, some things that were one function in C++ are multiple functions in GDScript.

https://github.com/pkdawson/imgui-godot/wiki/GDScript

Got it, I did not found the document, and just follow the cpp_demo of imgui.