Add joystick to Vector3d
Opened this issue · 8 comments
s4l4x commented
I love the joystick and would love to use it to set a Vector 3d. One way it could work is if we allow the user to set the vector plane by plane and let them quickly change between planes.
Tap the joystick to show the existing 2d joystick applied to a plane. Tap a button to switch planes, or use modifier keys, to quickly switch between them. As an added bonus the joystick grid could rotate to the new plane when switching.
Thoughts?
s4l4x commented
I'm not sure of the following:
- which plane should be the default
- how to indicate that the other planes can be easily accessed via modifier keys (using the current text and button styles)
drcmda commented
beautiful!
s4l4x commented
Draft PR here: #433
I added the 2d Joystick to the Vector3d and it can control an arbitrary pair of dimensions. Next up:
- Control the dimension pair aka plane with the keyboard
- Add buttons for the planes
s4l4x commented
s4l4x commented
s4l4x commented
s4l4x commented
- Added some depth and animation 😇
- Changed YZ to ZY to shat moving the mouse in y changed the value of y (and not z)
Screen.Recording.2023-01-26.at.18.36.27.mov
s4l4x commented
- I added comments in the code where I could use help. I'm sure there's more.
- I also just remembered I'm getting an error in the console regarding
validateDOMNesting(...): <button> cannot appear as a descendant of <button>.
In effect I'm using buttons, but I'm not really using them as buttons. - I'm also wondering how this would work on touch devices (probably more like buttons ;)