Add a /start command
Closed this issue · 2 comments
I think we should start writing a rpg.js file.
Anyway when a player logs in, he sees the welcoming messages telling him to start a new team to being his adventure.
The user can use /start or /start [pokemon]. They can choose between:
- any 3 starters of any generation
- pikachu
- abra
- porygon
- dratini
- wooper
- larvitar
- castform
If they only use /start, then the next turn they are prompted with a pokemon to choose in the list (using user.phase = function(msg), see example in the /generate command)
I'm not sure that we should add additional random pokemons to the team when you start or not (maybe discuss on the thread), at least we should make sure there are plenty of pokemon to catch and that the fishing rod is available very early.
Needs more Eevee :3
But about the random pokemons thing and the pokemon to catch at the start, I think it's better if at least the start (doesn't need to be much) is planned out a little better before any work on it is done. I guess all that can be discussed in the thread though.
Left a message in the Script & pokemon forums.
But we do need that command, even if only to test and be able to test things like moving to other cities or walking in the grass. We can change the whole setup later when we have a story for the RPG.