Reducing the Players 'Bump' Distance When Colliding With Walls
Opened this issue · 1 comments
Is there any way to reduce the distance the entity bounces back after they collide with a 'wall' component?
Right now when a user collides with a wall, the movement is very disorienting in VR. Is it possible to make this smoother or have an option to disable the 'bump' movement that's driven by the legBumper and headBumper?
This library is great thank you for making it!
There is currently no property to set the bump distance, but I will consider adding one..
I did consider making the bumping smooth, but I always found it kinda nauseating when other VR games did and figured that VR newbies, who prefer teleporting rather than smooth locomotion, would be even more thrown off by smooth wall bumping and maybe even lose their balance and fall over.. So I decided to make the player teleport a bit away from the wall when they collide with it..