polygoniq/engon

feat: Add custom assets?

Opened this issue · 3 comments

Feature Request

As Engon does the asset library the 'right way' compared to blender (ie, allowing external preview files for much faster loading etc), it'd be great if we could use it for all of our libraries, not just the ones you provide (though of course I understand why you'd do that). But, even just the simple ability to have 1 asset per blend file and a preview file with the same name as the blend file so that it shows up as an asset in engon would be great, even without the tagging features etc.

Bump! I was legit just looking to see if this addon could do this, I guess I have my answer. But I sure would love for it to be able to.

@GOvEy1nw @MikeCoreTV thanks for the bumps, we have a lot of requests for this! It is already scheduled on our roadmap and we hope to deliver this at the start of the next year. There will definitely be a one more version in between. However as a intermediate step we plan to release a specification of how the .paq, so it's possible to reverse-engineer your own packs in the meantime.

Do you have any insights on how would you expect this to work directly from Blender? We have our ideas, but want to hear your's before.

It'd be great if it could read directly from the blender library paths and just add sections from that like the library so libraries can be added just as easily or used within this library without having to make any changes. I'd also imagine some type of "quick add" that is similar to BagaBatch that lets you click an object and just add it to the library by it being imported into another .blend file automatically.