/zego_uikit_prebuilt_live_streaming_example_flutter

Live Streaming Kit is a full-featured livestream component, which helps you to build custom live streaming platforms within web and mobile apps with just a few lines of code.

Primary LanguageDart


Overview


If you have any questions regarding bugs and feature requests, visit the ZEGOCLOUD community .

Live Streaming Kit is a feature-rich livestream component, which enables you to build custom live streaming into your apps with only a few lines of code. And you can also customize various live streaming features by configuring parameters.

Host Audience
host_3.gif audience_3

ZEGOCLOUD Live Streaming Feature Intro

When do you need the Live Streaming Kit

  • Build apps faster and easier

    When you want to prototype live streaming ASAP

    Consider speed or efficiency as the first priority.

  • Customize UI as needed

    When you want to customize the UI based on your actual business needs

    Don't want to waste time developing basic features

Live Streaming Kit helps you to integrate within the shortest possible time, and it includes the business logic with the UI, allowing you to customize features accordingly.

To finest-grained build a live stream app, you may try our Live Streaming SDK to make full customization.

Embedded features

  • Ready-to-use live streaming
  • Customizable UI style
  • Real-time interactive text chat
  • Real-time audience capacity display
  • Device management
  • Extendable menu bar
  • Co-hosting (make co-host & apply co-host)

Recommended resources


Quick start


Integrate the SDK

Add ZegoUIKitPrebuiltLiveStreaming as dependencies

Run the following code in your project's root directory:

flutter pub add zego_uikit_prebuilt_live_streaming

Import the SDK

Now in your Dart code, import the Live Streaming Kit SDK.

import 'package:zego_uikit_prebuilt_live_streaming/zego_uikit_prebuilt_live_streaming';

Using the Live Streaming Kit

  • Go to ZEGOCLOUD Admin Console, get the appID and appSign of your project.
  • Specify the userID and userName for connecting the Live Streaming Kit service.
  • liveID represents the live streaming you want to start or watch (only supports single-host live streaming for now).
  • userID, userName and liveID can only contain numbers, letters, and underlines (_).
  • Using the same liveID will enter the same live streaming.

With the same liveID, only one user can enter the live stream as host. Other users need to enter the live stream as the audience.

class LivePage extends StatelessWidget {
  final String liveID;
  final bool isHost;

  const LivePage({Key? key, required this.liveID, this.isHost = false}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return SafeArea(
      child: ZegoUIKitPrebuiltLiveStreaming(
        appID: yourAppID,// Fill in the appID that you get from ZEGOCLOUD Admin Console.
        appSign: yourAppSign,// Fill in the appSign that you get from ZEGOCLOUD Admin Console.
        userID: 'user_id',
        userName: 'user_name',
        liveID: liveID,
        config: isHost
            ? ZegoUIKitPrebuiltLiveStreamingConfig.host()
            : ZegoUIKitPrebuiltLiveStreamingConfig.audience(),
      ),
    );
  }
}

Then, you can start a live stream. And the audience can watch the live stream by entering the liveID.

Config your project

  • Android:
  1. If your project is created with Flutter 2.x.x, you will need to open the your_project/android/app/build.gradle file, and modify the compileSdkVersion to 33.

    compileSdkVersion

  2. Add app permissions. Open the file your_project/app/src/main/AndroidManifest.xml, and add the following:

    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    <uses-permission android:name="android.permission.RECORD_AUDIO" />
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.BLUETOOTH" />
    <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.WAKE_LOCK" />
  3. Prevent code obfuscation.

To prevent obfuscation of the SDK public class names, do the following:

a. In your project's your_project > android > app folder, create a proguard-rules.pro file with the following content as shown below:

-keep class **.zego.** { *; }

b. Add the following config code to the release part of the your_project/android/app/build.gradle file.

proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'

android_class_confusion.png

  • iOS:
  1. Add app permissions.

a. open the your_project/ios/Podfile file, and add the following to the post_install do |installer| part:

# Start of the permission_handler configuration
target.build_configurations.each do |config|
  config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
    '$(inherited)',
    'PERMISSION_CAMERA=1',
    'PERMISSION_MICROPHONE=1',
  ]
end
# End of the permission_handler configuration

b. open the your_project/ios/Runner/Info.plist file, and add the following to the dict part:

    <key>NSCameraUsageDescription</key>
    <string>We require camera access to connect to a live</string>
    <key>NSMicrophoneUsageDescription</key>
    <string>We require microphone access to connect to a live</string>

Run & Test

Now you can simply click the Run or Debug button to run and test your App on the device. run_flutter_project.jpg

Related guide

Custom prebuilt UI


Quick start (with cohosting)


live_with_cohosting2.gif

Prerequisites

  • Go to ZEGOCLOUD Admin Console, and do the following:
    • Create a project, get the AppID and AppSign.
    • Activate the In-app Chat service (as shown in the following figure). ActivateZIMinConsole2.png

Integrate the SDK

Add ZegoUIKitPrebuiltLiveStreaming as dependencies

Run the following code in your project's root directory:

flutter pub add zego_uikit_signaling_plugin
flutter pub add zego_uikit_prebuilt_live_streaming

Import the SDK

Now in your Dart code, import the Live Streaming Kit SDK.

import 'package:zego_uikit_signaling_plugin/zego_uikit_signaling_plugin.dart';
import 'package:zego_uikit_prebuilt_live_streaming/zego_uikit_prebuilt_live_streaming';

Using the Live Streaming Kit

  • Specify the userID and userName for connecting the Live Streaming Kit service.
  • liveID represents the live stream you want to start or watch.
  • Set the config to the ZegoUIKitSignalingPlugin plug-in.
  • userID, userName, and liveID can only contain numbers, letters, and underlines (_).
  • Using the same liveID will enter the same live streaming.

With the same liveID, only one user can enter the live stream as host. Other users need to enter the live stream as the audience.

class LivePage extends StatelessWidget {
  final String liveID;
  final bool isHost;

  const LivePage({Key? key, required this.liveID, this.isHost = false}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return SafeArea(
      child: ZegoUIKitPrebuiltLiveStreaming(
        appID: yourAppID, // Fill in the appID that you get from ZEGOCLOUD Admin Console.
        appSign: yourAppSign, // Fill in the appSign that you get from ZEGOCLOUD Admin Console.
        userID: 'user_id',
        userName: 'user_name',
        liveID: liveID,
        config: isHost
            ? ZegoUIKitPrebuiltLiveStreamingConfig.host(
                plugins: [ZegoUIKitSignalingPlugin()],
              )
            : ZegoUIKitPrebuiltLiveStreamingConfig.audience(
                plugins: [ZegoUIKitSignalingPlugin()],
              ),
      ),
    );
  }
}

Then, you can start a live stream. And the audience can watch the live stream by entering the liveID.

Config your project

  • Android:
  1. If your project is created with Flutter 2.x.x, you will need to open the your_project/android/app/build.gradle file, and modify the compileSdkVersion to 33.

    compileSdkVersion

  2. Add app permission. Open the file your_project/app/src/main/AndroidManifest.xml, and add the following:

    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    <uses-permission android:name="android.permission.RECORD_AUDIO" />
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.BLUETOOTH" />
    <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.WAKE_LOCK" />
  3. Prevent code obfuscation.

To prevent obfuscation of the SDK public class names, do the following:

a. In your project's your_project > android > app folder, create a proguard-rules.pro file with the following content as shown below:

-keep class **.zego.** { *; }

b. Add the following config code to the release part of the your_project/android/app/build.gradle file.

proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'

android_class_confusion.png

  • iOS:
  1. Add app permissions.

a. open the your_project/ios/Podfile file, and add the following to the post_install do |installer| part:

# Start of the permission_handler configuration
target.build_configurations.each do |config|
  config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
    '$(inherited)',
    'PERMISSION_CAMERA=1',
    'PERMISSION_MICROPHONE=1',
  ]
end
# End of the permission_handler configuration

b. open the your_project/ios/Runner/Info.plist file, and add the following to the dict part:

    <key>NSCameraUsageDescription</key>
    <string>We require camera access to connect to a live</string>
    <key>NSMicrophoneUsageDescription</key>
    <string>We require microphone access to connect to a live</string>

  1. Disable the Bitcode.

a. Open the your_project > iOS > Runner.xcworkspace file.

b. Select your target project, and follow the notes on the following two images to disable the Bitcode respectively.

Run & Test

Now you can simply click the Run or Debug button to run and test your App on the device. /Pics/ZegoUIKit/Flutter/run_flutter_project.jpg

Related guide

Custom prebuilt UI