Gallery
portnov opened this issue · 36 comments
Minimal surface examples will be appreciated :)
Well, simple example:
https://gist.github.com/2382fbb657b0b071b2fa32def5b6f610
https://gist.github.com/07a5b1ed6714bc70d261e332c304505d
NURBS curve + minimal surface to build the surface. Divergence operator to mark places where the surface would stretched more (red/orange) and where less (cyan) (if you tried to bend a circular disk into that thing). (maybe more correct would be to directly divide area of each face as it was and as it became, but this way gives nice picture too :))
https://gist.github.com/a75e3b0d56303baad0ca40d90ae4378f
(Almost) honest Voronoi subdivision on the same surface.
@portnov are you on the FB group "Blender for computational design"? You should post some of these renders there too :)
This setup does not require any dependencies...
https://gist.github.com/9b15102b5aaf4fcb1103d9b2af295d0e