sdk.set_native_field always causes an exception to occur
Akrasr opened this issue · 1 comments
Describe the bug
It's my first time using REFramework and I've examined the whole documentation so I could create a mod of my own and I didn't encounter any issues until the moment I've tried using sdk.set_native_field function. I did my best trying to fix this issue, but to no use. And exception description being just "..." didn't help at all.
Upload logs and any crash dumps
re2_framework_log.txt
I don't really think that there is any point in re2_framework_log, because the issue I have is shown only in debug menu, so here's text file for it, too.
lua-log.txt
And here's my code as well.
test.txt
Identify the REFramework version
REFramework DD2 v1.5.7.
To Reproduce
Steps to reproduce the behavior:
- Start Apollo Justice Ace Attorney Trilogy.
- Start the script I've attached to this report.
- Go to any of the Cross Examinations in the Apollo Justice Ace Attorney.
- Lose during the cross-examination.
- See error right before "Guilty" animation being shown.
Expected behavior
set_native_field function should work as intended. Please, fix this issue, I'm begging you!
Desktop and VR (please complete the following information):
- Windows 10
- NVIDIA GeForce RTX 4060 Laptop GPU
- AMD Ryzen 5 7535HS with Radeon Graphics