Decide on name-formatting for move constants
Closed this issue · 9 comments
lhearachel commented
Modern canonical names vs gen4 names, e.g.:
#define MOVE_VISE_GRIP
#define MOVE_FEINT_ATTACK
#define MOVE_SMOKESCREEN
#define MOVE_SMELLING_SALTS
vs.
#define MOVE_VICE_GRIP
#define MOVE_FAINT_ATTACK
#define MOVE_SMOKE_SCREEN
#define MOVE_SMELLING_SALT
lhearachel commented
For additional context, pokeemerald
uses a mix (MOVE_THUNDER_PUNCH
vs. MOVE_VICE_GRIP
).
red031000 commented
this is a gen 4 game, we're going with gen 4 names
lhearachel commented
Just as a note, the repo currently uses modern names in the const definitions:
pokeheartgold/include/constants/moves.h
Line 15 in feacd38
Kurausukun commented
One vote for canonical/gen 4
mid-kid commented
Another vote for gen4
adrienntindall commented
I like whichever one the bottom is
lhearachel commented
Vote for canonical
lhearachel commented
I like whichever one the bottom is
Bottom is gen4.
cbt6 commented
Prefer gen 4 names.
Just as a note, the repo currently uses modern names in the const definitions:
Sounds like a bug to me.