Physically based movement?
aidinzolghadr opened this issue · 1 comments
aidinzolghadr commented
Hi,
I vaguely remember that there was an option to toggle physically based movement with the non-physically based (using raycasts). But I can be wrong. Is there such thing in CC2D?
Thanks.
prime31 commented
It was removed since it didn't serve much purpose. The entire point of the CC2D is to avoid physics for movement.