prime31/CharacterController2D

Physically based movement?

aidinzolghadr opened this issue · 1 comments

Hi,

I vaguely remember that there was an option to toggle physically based movement with the non-physically based (using raycasts). But I can be wrong. Is there such thing in CC2D?

Thanks.

It was removed since it didn't serve much purpose. The entire point of the CC2D is to avoid physics for movement.