Suggestion : Make SKState descend from ScriptableObject?
darthbator opened this issue · 2 comments
darthbator commented
Just wondering is there a reason that the base SKState class does not descend from scriptable object? I tend to make this change anytime I implement this repo (so that I can serialize and drag and drop states inside unity). Has this ever been considered? I just wanted to bring it up somewhere before sending a pull request for it.
prime31 commented
I personally always prefer to use the highest class up the chain (object in this case). ScriptableObject is a much heavier beast. If you prefer ScriptableObjects it should be as simple as just adding them as a base class just one time when you import StateKit into your project and you're all set.
darthbator commented
Cool deal! Just wanted to know if it's something you had thought about. Thanks!