przemyslawzaworski/Unity-GPU-Based-Occlusion-Culling

How to install?

Closed this issue · 3 comments

How would I install and set this up? Looking at the code it seems that you have to chose which meshes this applies to?

Yes. Add components HardwareOcclusion and HardwareOcclusionManager to empty gameobject. Then add gameobjects with renderers to HardwareOcclusion.Targets.

In the future I will update repository with new features. I developed extended version of this system for Tank Mechanic Simulator game: https://www.youtube.com/watch?v=vyWu8_EM0wY

Thank you, I quite appreciate your support!

HardwareOcclusion.Targets is a array, do I have to redo the array whenever I want to add new object?