./papers-tools -g /path/to/steamapps/common/PapersPlease unpack
You can also pass the Art.dat file as the input directly.
To overwrite textures, just put the new texture in the same path as the original one, with the same name. For example,
to replace the RifleTranq.png
texture, put the new texture in patch/assets/textures/RifleTranq.png
.
Editing xml files is also supported. The tool will merge your changes with the original file. Example for adding a new
paper (patch/assets/data/Papers.xml
):
<?xml version="1.0" encoding="UTF-8" ?>
<papers>
<paper id="ExamplePaper" outer="ExamplePaperOuter.png" reveal="fromslot" oddshape="true">
<page image="ExamplePaperInner.png"/>
</paper>
</papers>
for more information on the format, just check out the unpacked files.
Replacing audio files is also supported, but a separate json file is needed to map the original audio file to the new
one. Example (json path: patch/audio_patches.json
audio path: patch/audio/awp.fsb
):
[
{
"objectName": "border-gunshot",
"patchedPath": "audio/awp.fsb",
"loadType": 0,
"channels": 2,
"frequency": 48000,
"bitsPerSample": 16,
"length": 4.642667,
"isTrackerFormat": false,
"subsoundIndex": 0,
"preloadAudioData": false,
"loadInBackground": false,
"legacy3d": true,
"compressionFormat": "adpcm"
}
]
Please note that the audio files need to be unity compatible fmod sound banks. Any other format will not work.
To apply the patch, run:
./papers-tools -g /path/to/steamapps/common/PapersPlease patch -p patch
-p patch
can be omitted if the patch is in the default path patch
.
To revert the changes made by the patch, run:
./papers-tools -g /path/to/steamapps/common/PapersPlease revert
For less common used commands, check the built-in help:
./papers-tools -h