ptitSeb/Serious-Engine

Tremor sound offsets bug

Skyrimus opened this issue · 1 comments

If using tremor like vorbis codec in TFE it getting Bug warning anytime if any sounds playing

SoundObject.cpp
CSoundObject::SetOffset void

Line 325
ASSERT( fOffset>=0);
if( fOffset<0) {
CPrintF( "BUG: Trying to set negative offset (%.2g) in sound '%s' !\n", fOffset, (const char *) (CTString&)psoTail->so_pCsdLink->GetName());
fOffset = 0.0f;
}

Why did you closed it?