Tremor sound offsets bug
Skyrimus opened this issue · 1 comments
Skyrimus commented
If using tremor like vorbis codec in TFE it getting Bug warning anytime if any sounds playing
SoundObject.cpp
CSoundObject::SetOffset void
Line 325
ASSERT( fOffset>=0);
if( fOffset<0) {
CPrintF( "BUG: Trying to set negative offset (%.2g) in sound '%s' !\n", fOffset, (const char *) (CTString&)psoTail->so_pCsdLink->GetName());
fOffset = 0.0f;
}
ptitSeb commented
Why did you closed it?